10Decaction-adventure open world video game developed by Volition, Inc. and published by THQ. It was released on November 15, 2011 in Australia and North America, and was released on November 18, 2011 in Europe for Microsoft Windows,PlayStation 3 and Xbox 360. It is the third title in the Saints Row series, after the release of Saints Row 2 in 2008. As in Saints Row 2, the player controls the leader of the Third Street Saints. The game world is the fictional city of Steelport, and the story focuses on the urban gang war between the Saints and the three gangs. As the gang war intensifies, STAG (Special Tactical Anti-Gang), an elite paramilitary police force lead by Commander Cyrus Temple is deployed to Steelport in an attempt to disrupt the violence.
30Sepand was released on September 25, 2012.
OverviewMists of Pandaria raised the existing level cap from level 85 to 90. It introduced a new character class, the Monk, along with a new playable race, the Pandaren. The vanity pet system was overhauled and added a pet battle system. New PVEscenarios were introduced, and Challenge Modes were added for dungeons. The existing 41-point talent trees were replaced by a new system of tiered talents that are awarded every 15 levels. Blizzard had stated that there are plans for nine new dungeons, three new raids, and four new battlegrounds.
Plot and settingThe game is set after the events of Deathwing and the Cataclysm. The major setting is the titular land of Pandaria, one of the continents of the world of Azeroth. Discovery of Pandaria is made after a naval battle between the Horde and the Alliance. It had previously been hidden by magic since The Sundering, only to resurface.
PandariaPandaria is a new continent located to the south of the Eastern Kingdoms and Kalimdor. Several zones have been added, including the Jade Forest, Valley of the Four Winds, Vale of Eternal Blossoms, Townlong Steppes, Kun-Lai Summit, Krasarang Wilds, and the Dread Wastes. The Jade Forest is the first zone, and the entry point for the Alliance and Horde. It features lush rainforest and stone spires, and introduces the player to the Hozen and Jinyu races. It contains the Temple of the Jade Serpent, one of the new dungeons, and introduces the Sha enemy. The Valley of the Four Winds includes Pandaren farm lands, with a coastal jungle. The Stormstout Brewery, another new dungeon, is located in the valley. There are auction houses scattered across the five zones of Pandaria. Along with these normal auction houses, a “black market” auction house is located in an area north of the Valley of the Four Winds called the Veiled Stair. Unlike the player controlled auction house, this auction house is controlled by NPCs who post items, usually of rare status or those that have been removed from the game in previous expansions. Both Horde and Alliance can use the black market auction house.
The Wandering IsleThe Wandering Isle is a roaming giant turtle named Shen-zin Su, where Pandaren player characters begin their adventure, which they leave after choosing a faction. Historically, the Pandaren explorer Lui Lang was overcome with a rare trait in the Pandaren of that time, Wanderlust. It is because of this he departed Pandaria around 10,000 years ago on the back of the turtle, Shen-zin Su. Lui Lang had returned to his homeland a few times, and each time the turtle had become progressively bigger.
Creatures and enemiesPandaria plays host to several new races that the players will encounter. Besides the Pandaren there is the Jinyu, a race that is similar to the Murlocs and Naga, the Hozen, a monkey like race, and the Virmen, who are related to Kobolds. The Mantids are an insectoid race that are involved in some of Pandaria’s raids. Players will encounter the Mogu, who were the first to inhabit Pandaria, and the Sha, who are “the manifestation of negative energy on Pandaria”.
GameplayBlizzard has announced that players are not able to fly in Pandaria until they have reached the maximum level.
Monk classMonks use an energy source to power basic abilities like Jab. The basic Jab attack is used to generate a resource called “Chi”, which are then used for more advanced attacks. The monk class was originally announced with not being able to utilize an auto-attack like the other classes, however, the developers chose to forgo this idea and they have been given an auto-attack. The monk class has three specializations known as: Brewmaster (tanking), Windwalker (melee damage), and Mistweaver (healing). Some details of the healing specialization have included that it will heal through “proximity” based heals, by dropping statues, similar to a shaman totem, that pulse healing as they perform attacks on the enemy target. Blizzard announced that choosing the healing specialization will give the monk a mana bar like other healers while the tank and DPS spec will use an energy bar. Monks will wear leather armor. Every race except Goblin and Worgen can be a monk.
Pandaren raceThe pandaren – a race of anthropomorphic giant pandas initially created by veteran Blizzard artist Samwise Didier – were introduced to the Warcraft canon in the bonus Horde campaign of Warcraft III: The Frozen Throne. Unlike previous races in World of Warcraft, which are tied to either the Horde or Alliance in-game factions, pandaren are faction-neutral for the early levels of the game. Until level 10, the pandaren player character is faction-less; at the end of their starting experience, the player chooses to align with either the Horde or the Alliance. The pandaren speak both the Pandaren language (though the factional language barrier will still remain between Horde and Alliance pandaren) and the main languages of their faction, which are Common (Alliance) and Orcish (Horde). (In an interview with Kat Hunter, Chris Metzen jokingly said the languages had not yet been chosen but Pig Latin was a strong candidate.) The classes available to Pandaren are Hunter, Monk, Mage, Priest, Rogue, Shaman and Warrior.
New instancesIn 2011 it was revealed that the new instances would include Temple of the Jade Serpent, Stormstout Brewery and Shando-Pan Monastery. It was later revealed that the 4 parts of Scarlet Monastery – Library, Graveyard, Armory and Cathedral – will be merged into two heroics in Mists of Pandaria. A heroic version of Scholomance was also announced. During the Mists of Pandaria press release, it was announced that there will be nine level 90 heroics for players as well as three raids with 14 raid bosses. All of the raids are going to have three difficulties (Heroic, Normal, and Looking for Raid).
Challenge ModesMists of Pandaria’s Challenge Mode is a new gameplay option where a dungeon group will be challenged to finish a dungeon as quickly as possible. All players’ gear will be normalized, allowing for fair ranking. Depending on how quickly the group clears the dungeon, the group will earn one of three possible medals. The higher the medal quality, the higher the prize for achieving that medal.
Pet Battle SystemVanity pets can battle in a new turn-based combat system, either against other players for fun or against vanity pets in the wild. If wild pets are defeated, they can be captured and added to the pet Journal. Players are able to seek out master pet trainers and battle their pets, and if the player is able to defeat them, they will gain access to new pet abilities. All information regarding pet levels, abilities, and battles will be tracked in a new Pet Journal. There will be 10 possible pet classes, each with their own strengths and weaknesses.
Buy your copy at Amazon.comSource: http://en.wikipedia.org/wiki/World_of_Warcraft:_Mists_of_Pandaria
GameplayAfter announcing the development of The Secret World, Funcom project director Jørgen Tharaldsen informed the press that the game uses the same engine as Age of Conan. According to Funcom, the game will blend elements of MMOgameplay with alternate reality gaming (ARG) and social networking. At GDC 2009, Tørnquist gave an interview to GameSpot regarding TSW, revealing more about its gameplay. There will be neither levels, nor classes in the game; instead, the character building will be skill-based. This way, the developers plan to avoid level grinding, allowing new players to join the game more easily. The player characters will be customizable to a large degree, particularly in their choice of clothing (except in PvP, where players must wear faction-specific uniforms), weapons (which range from shotguns to swords and can be customized and upgraded), and the supernatural powers they acquire. Combat against computer-controlled monsters will be one of the game’s central points and will require more of player’s attention than contemporary MMORPGs. The players will be able to form teams to fight together but in an earlier blog posting, Tørnquist assured that the game can also be played in single-player mode, should a player choose not to play with a group. According to him, the game is story-driven and there will be an overarching linear plot, as well as numerous side-quests, ranging from investigation to sabotage and hunting, since diversity of the gameplay will be another central point. In an interview to GameSpot at the 2009 Penny Arcade Expo, Tørnquist and the lead designer Martin Bruusgaard revealed which playable factions (“secret societies”) will be available in the game. The factions are: the London-based Templars, pious zealots “who would burn an entire village down to get their hands on one demon”; the New York City-based Illuminati, Machiavellian pragmatists who “believe that it’s a tough world where only the strongest will survive”; and the Seoul-based “Dragon”, who take a neutral stance between the other two and are “all about deceiving, orchestrating chaos, and waiting patiently for its time”. A personality test to determine the players’ inclination towards one of the factions was made available on the official TSW website soon after the reveal. It will be impossible to change factions without creating a new character. Additionally, players will be able to create their own guilds, known as “cabals” in-game, affiliated with one of the main factions. All players’ actions in the game will contribute to their ranking in their respective guilds and factions. The same interview revealed that PvP areas of the game will be located in the region called Agartha inside the hollow Earth, where the players will fight for the invaluable resource known as “anima”. This idea was dropped during closed beta as they decided it wasn’t entertaining enough. Large scale PvP has later been revealed to take place in big persistent warzones. There are also small mini-games in iconic locations such as Shambhala, El Dorado, and Stonehenge. Gameplay orbits around the completion of quests and the defeat of monsters like traditional RPG’s. Unlike other MMO’s, leveling is based on the collection of ability and skill points, which are used to unlock new passive and active abilities as well as the overall effectiveness of particular weapon types. Death in game results in the character returning as an “anima” and they have the option of returning to their body or respawning at a variety of resurrection locations.
PlotThe game will feature an original setting created by Funcom, with contemporary elements as well as “magic, myths, conspiracies and dark horrors.” Contrary to rumors spawned by the game’s second working title, it has nothing to do with, nor is it inspired by, the .hack franchise and its setting. Tørnquist debunked several rumors surrounding The Secret World, stating that “there are no aliens or sci-fi elements” in it. He also denied any connection of TSW to The Longest Journey. At GDC 2009, Tørnquist revealed more about the setting and the story. He stressed that the game is set in the “modern day real world” but also incorporates pieces of ancient mythologies, real and false history, urban legends, and pop culture, and ties them into an original back-story. The latter is said to go back in time for 100 million years and encompass long extinct ancient civilizations. The players will assume the roles of supernatural heroes who participate in a “future war between good and evil”, fighting dark monsters that threaten the modern world. Tørnquist identified the genre of the story as dark fantasy, mentioning vampires, demons, and zombies. The players will be free to travel across different locations of the world (both real, like London, New York and Seoul, and mythical, e.g. Agartha, the legendary city located within Hollow Earth) and even in time, to pursue the overall plot and investigate new mysteries in connection to the dark invasion. The overall plot will have a conclusion but the designers also leave room for future expansions.
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Character Perks also go beyond earning experience points, allowing you the chance to unlock the ability to pilot speeders as early as level 10, or reassign your skill points from any location in the galaxy. There are also several Companion-based Perks which increase their affection and improve their crafting abilities! You will also be able to join with your friends and confront the most perilous dangers in the galaxy, all while dressed in your best formal attire or pilot uniform! Game Update 1.3 brings Adaptive Gear to The Old Republic, allowing you to use your social gear in place of your combat gear, complete with the ability to add powerful armor modifications. The update hits live servers Tuesday, June 26th, 2012! For more information visit their official website!